![]() ![]() ![]() Crippling the Pilot will also expose the Generator, so take them out with Thunder and finish off the Crab Warden to finish the fight and obtain the Metal Knuckles for Tifa as a reward. Use this time to use any available ATB charges to heal up or deal ranged damage if your team is healthy.Īfter crippling one of the Auxiliary Weaponry parts, the Pilot will also be exposed. The Crab Warden will begin casting Surge shortly after entering Phase 3, so stand in between the rails to avoid taking heavy Lightning damage. Now that the legs are gone, you’ll be able to target the Left and Right Auxiliary Weaponry, so use the same tactics as before and hit them hard with Thunder damage. You should be able to summon Ifrit before destroying the final two legs and entering the second Stagger phase, so save your ATB charges to use Radiant Plume on the Generator during Stagger.Īfter clearing the second Stagger, the Crab Warden will enter Phase 3. Boss: Crab Warden - Phase 2Īfter dealing enough damage, the fight will enter Phase 2, and the Crab Warden will summon help by way of three Slug-Ray enemies. Staggering the Crab Warden will cause Ifrit to begin to stir within his Materia, starting up his summon charge timer. Head down the track to find the next piece of art, which directs you to the tunnel diverting to the left. After the cutscene concludes, you’ll also notice the next piece of graffiti art, which points you to the right. ![]() In the habit of checking from spawn point to dig circle with the drone now for collectables. Head across the track with Barret and Tifa to check the map, and a short cutscene will trigger. Found a medal on the side of the road (hit G instead of F to get on quad and saw it light up), a grease gun out in a field (drone found it on the way to dig site circle), and two MGs in the water around an excavation site. Turn left at the end of the storage area and open the gate to head back out to the tracks. Once the Shinra operatives have been dealt with, destroy the Shinra boxes, then continue on. You can also sneak behind them to deal damage to their fuel tank, causing it to explode and deal heavy damage. Ironically, the Flametrooper is weak to fire, but they are resistant to melee damage, so pummel everyone with Fire/Fira to Stagger them and take them out. You can purchase the Poison Materia from this vending machine for 1500 gil.įollow the staircase across the tracks and down to the other side to enter a fight with several Security Officers and a Flametrooper. Buy Poison Materia at the Vending Machine ![]()
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